Posts Tagged ‘games’

HalmaStar Screenshots #0001

Friday, February 27th, 2009

Liudas induced. I thought a little bit. Just a little. And decided that I need. I need to publish the present progress of the game. When I am rich and famous, I will send a link to my grandchildren by telepathone as a joke so that they knew how everything had started. They’ll say: “Wooow, Grandpa! That’s a greatozer! Haven’t you really got any 4D games those times!?”

So I am producing an online Halma à la Chinese Checkers. Everything looks like this at the moment:

HalmaStar Screenshots #0001 - Madrid

That pink wallpaper is not a design element, but a layout grid and all elements of the page should be aligned to it. The star of the original version of the game is like in this image (the row of the corner of the star consists of four balls), but the star of my game can theoretically be of any size.

HalmaStar Screenshots #0001 - Vatican

The amount of boards will be limited. So:

  • The probability of several people playing at a board will be larger than of two players.
  • The system won’t use too many resources.
  • The player will feel like in an own inner circle.

I am just programming at the moment, but later I will need to integrate some design. I have an idea. Listen! Every board will be in a planet which is called the same as a capital of Europe, and you will see unique elements which identify the capital in the background, i.e.: Brandenburg Gate, Gediminas’ Castle, Eiffel Tower, Thames Gateway Bridge, and others. For example, the boards shown above will be presented as the planets of Madrid and Vatican respectively. The players will have avatars wearing cloths of the same color as their playing pieces. The avatars will stand in different sides of the planet. So the funny logical game will get the feature of identifying yourself as an avatar and also it will spread information about the identity of the city (and also country). I see a perfect medium for in-game advertising in my visions (i.e., posters in the city of the planet, special tees for avatars, or logos integrated into the background of the site).

Look, what prototype I scribbled:

HalmaStar Screenshots #0001 - Graphical design prototype

I haven’t decided yet what is better – photorealism or symbolism. Do you have any ideas? Or would you like to create a professional page layout for the game site? Whereas I myself will devote all my power to the stability of functionality (with and without Javascript), the standards of semantics, the technical implementation of the graphical design, and additional features.

How to Finish

Tuesday, February 24th, 2009

The tips by Juuso Hietalahti how to finish a game as soon as possible, made me feel guilty. I have been developing, finishing, and then reworking a simple online game already for a few years. And I still can’t make an end of it. But then it appears you should only follow 21 points to achieve the target. Damn! Instead of reading such lists, I should rather go programming.. :D

Sunday Celebration: Adventures in the Dark

Sunday, February 22nd, 2009

Neverending Light is probably my first ever-played Flash adventure game of that high quality. It’s short, but worthy of great praise. There is a tour in dark dungeons. Suddenly excursionists are attacked by monsters.

Neverending Light

I like a lot that player’s emotions are manipulated. In the beginning the main character is a part of community in a friendly atmosphere which is created by comic dialogues spiced by intimacy (the game was sound-recorded by 4 professional voice actors). Suddenly the main character is left alone in an unknown place, where monsters are getting out of dark corners. Fear, panic, and helplessness are created by twilight, limited visibility, and interjections. The mood is strengthened by lively animation and mysterious music with a tragic nuance. A little later while rescuing a friend, her moan creates pity, care, and determination. The script is well written. The control of intensity is well balanced.

The area of the game is seen from above. The movement of the avatar is controlled by arrow or AWSD keys. One can aim by the mouse cursor. While wandering in the dungeons, one can collect sprites of light for which biographies of the characters and a special deleted scene will be uncovered when the game is finished. After checking all the corners, I found just 44 sprites out of 49 what might mean that there are some hideouts. In addition, I like the menu function “Be Awesome!” very much!

The are some minuses too. The plot is lineal and the possibilities of web are not used at all, therefore you won’t want to replay the game when you complete it once.

Neverending Light is the first part of a trillogy. I’ll wait for the other ones.

Sunday Celebration: And We Are Leaving on That Train

Sunday, February 15th, 2009

So you had a hot night of kisses yesterday, hadn’t you? And now you are on the railroad getting back?

When I travel alone not during a rush hour in the trains of Berlin, usually I choose the third or the fifth seat from the row of seven free seats (That’s marked with the letter C in the picture below). Guess, why!(1)

7 seats

S-Bahn Carriage Puzzle: Which place is optimal to sit if all of them are free?

7 seats

You can find a clue in the game Metro Rules of Conduct. I chose this game not because of some special technologies, unreal graphics, music, nor extensive use of web, but because of the concept of psychological clothes for a first-person shooter. Don’t hesitate to take your 5 minutes to try it.


(1) Search for the answer to the puzzle in the comments.

Sunday Celebration: What Does Electronic Music Consist Of?

Tuesday, February 3rd, 2009

“What do you get from such music?”
“Getting into it brings you to ecstasy without any spirits or drugs.”

Take this if you missed something last Sunday: Mr. Bounce. Play!

Sunday Celebration: Constructions not only for Engineers

Sunday, January 25th, 2009

Tonight after breakfast and dish washing for the whole last week, we are solving “Fantastic Contraption“.

This game reminds me programming as there is a problem for which one should create a solution using previous experience, imagination, and a limited set of components. You have to construct a machine in the light blue zone. The machine will carry a pink circle or rectangular to the pink goal zone. You can use three types of wheels (right, left, and unsure) and two types of sticks (tolerant and rigid) for constructions.

But then there is a level called “Four Balls” where you have to move even four pink balls where most of them even don’t get into the light blue zone for construction.

Problem

At first, I try to make a car which will collect the balls into a bucket and drag them to the final point.

Trial

But as that case didn’t work, I looked at the problem from a different angle and constructed a conveyor which carried the balls where they had to get.

Solution

Players can save their vehicles and send links to their friends, like here or there. It’s very interesting to analyze how simply or difficult the problems are solved by other people. Sometimes you can learn smart practices. That’s the same as learning from open-source code in programming.

The game has Web2.0 features. They are user-generated content and sharing with each other. In spite of sharing the solutions of the puzzles, players can also create their own levels and play levels created by others for 10 US dollars. By default there are 21 free levels where I still haven’t solved only the “Tube”.

The background music is somewhat simplified IDM. The graphics are like simplified Worms. So that’s nothing special. But the gameplay is unreal. Do it.

Sunday Celebration: Run, Rex, Run!

Sunday, January 18th, 2009

Probably I have never scooted that fast before. That’s a question of life and death, so I keep running! I am talking not about the flu which I recently escaped, but about my online-gaming column which I continue to write this year too. I am talking about the pixelated prehistoric Dino Run for this weekend.

Peaceful dinosaurs

When a meteorite falls down to a light and playful world of dinosaurs, panic and the fear of apocalypse come to everyone. All creatures start running from the disaster. Who knows, maybe some of them will survive.

The gameplay is simple: you have to control a dinosaur by arrow keys. You have to run through 7 different levels to get to a safe oasis inside a rock. You have to move from left to right all the time and any stop increases the possibility of death. Often the dinosaur has a choice to run on the ground or in the dungeons. On the way, the dinosaur eats all flora and fauna that is smaller than itself. The food adds speed, jumpiness, or power. Specific amount of collected eggs, bones or smaller creatures gives DNA which you can further use to increase the acceleration, speed, power, or jumpiness.

Replaying is useful for the collected bones that can be later exchanged to one of 21 additional levels, desktop images, theme mp3 music, and other prizes. There is also a real-time multiplayer mode for 4 at most people.. cough cough.. dinosaurs. The results of all successful ends can be registered and compared with other players.

Dungeons

Intensity is controlled very wisely in the game. One of the means to achieve that as usually is music and sound effects. When the apocalypse is very close, sound effects drown the background music. Another means used here to create intensity is the colors of environment and objects. The more dangerous situation is, the darker and redder colors surround. The third means is trembling of the camera in the case of danger. Dino Run is a side-scroller what means that when the avatar runs to the right, the background is scrolled to the left. If the dinosaur is too late, the whole view with the scrolling background starts shaking horizontally as well as vertically.

Danger is very close

The creators PixelJAM live from donations, for which the fans get a possibility to put a top-hat or other hat or cap on a head of the dinosaur.

I won’t share all the details not to spoil the game, but there are plenty of them. Even when the graphic is pixelated, a realistic Jurassic Park will be dreamed at night after the game. It’s worth checking the speed of your fingers. As well as it will be worth to train your legs at a stadium or at the river when the freezing cold is over. Run, Rex, run!

Spare time differently

Monday, January 5th, 2009

I’ve been a victim of a trend for the whole week in Vilnius. That was a trend that I like and which tends to be a unique phenomenon. I am talking about games in bars, clubs, and at friends.

I faced that for the first time two years ago in the “Baltic Sound” festival in a tent of the Play club, where a company of dizzy strangers laid pieces of Jenga; as well as on the second day of the wedding of Vika and Julius, where we played Twister, Monopoly, Alias, and some other games instead of old-fashioned alcoholism.

Last week I formed definitions in the “Funky Monkey” club (Alias), built towers in the “Play” club (Jenga), raised beans at Rimas (Bonanza), eat fish sushi (Sushizock im Gockelwok) and built districts (Citadels) at Julius. Every second bar or club offered table football which I don’t like personally, but I support its idea. And the old men pretending artists were playing checkmate at the CAC cafe.

Board games in public spaces are a cool way to start communication with strangers, keep relationship with friends and also that’s a perfect alternative to social alcoholism. We’ll see what games are waiting for me today. Are you playing something today too?

Sunday Celebration: Automadness

Sunday, December 28th, 2008

Tree years ago I wrote about thin games as a concept of web2.0 for games. Nowadays one of the most popular games of that type among my friends is Car Madness. That’s a racing game made by the Apps-o-rama company in the Facebook social network. The game uses no plugins, but the standard browser possibilities.

Car Madness - Home

If you want to play “Car Madness”, you have to be a member of Facebook. The game is MMOG. Instead of forming a new social network from scratch, the creators use already existing communities of friends at Facebook. That’s useful for the both parties: the value of the social network is enhanced, and it’s easier to promote the project using the existing connections than in a separate website.

Car Madness - Garage

In the beginning a player gets some virtual money to purchase a car. Every car has three main parameters except the price. They are the power, traction, and aerodynamics. One can improve those parameters buying different upgrades for the car or a new car itself for the won money. While playing, racer’s level is increased and that influences the amount of the money you can get for the winning which you can spend for better and better car. The more you play, the more madness points you get. You can exchange the madness points for virtual money, an ability to race more than 25 times per day, or other goodies.

Car Madness - Race

The one wins whose car parameters are higher. If they are about the same, the result will depend on randomness. Sometimes it’s worthy to use bad boys services like a potato to the opponent’s exhaust pipe, nails on the track, oil on the road, or a smoke bomb.

What is the business plan of the creators? They just make use of some percent of fanatics who buy madness units for real money (3 units for 2 US dollars; 150 units for 100 dollars) which can be later exchanged for game goodies.

If you are interested, here you are. And I am going out to Giedrius for some cocktails.

Wii have fun

Monday, December 22nd, 2008

This year we celebrated studio X-mas in the studio with our own home-made food and playing Nintendo Wii games in front of a projected screen. That was my first longer experience at Wii console in spite of Games Convention last year.

Wii controller

The eyes of the adults were twinkling as much as of their kids. My eyes would twinkle too if I hadn’t been tired after my deadline and a night of baking kūčiukai. :D So I glanced at everything critically evaluating both, advantages and disadvantages.

Nintendo Wii is played by a distant controller with motion detection, vibration, and a speaker inside. Some games require an additional attachable smaller controller. Before beginning a new game, instructions are usually shown in the screen how to play (unless the controlling is absolutely intuitive, i.e. boxing into the air). Usually, you have to imitate real-life actions, for example, if you play tennis, you wave the controller as if it was a racket. Up to four people can play at once.

During the party, we played three different games. They were “Rayman: Raving Rabbids 2“, “Wii Sports“, and “Mario Kart“. We had fun and it looked funny taking a detached view, when adult people were swinging hands, jumping, and performing in front of a screen. I’d say, that Wii games are perspective for parties. But also a lot depends on the games themselves. For example, racing game “Mario Kart” seemed to me oriented to small kids and didn’t rule to me as much as to some colleagues. “Wii Sports” was put in a boring shape, although everyone could create a personalized avatar. All avatars were like plastic characters from some toy building bricks with American strained smiles.

Rayman Raving Rabbids 2” was the best for parties, in my opinion. It contained much humorous animation and hooligan tasks. You had to choose a rabbit in the beginning which you will play with and do different things in different levels. They say, there are 50 minigames. For example, you have to phone to each other in the cinema while a supervisor doesn’t see you. The players raise the controllers up and listen to some humbling, until the lights go on in the hall. Then they let them down and write text messages quickly pressing the main button [A] in the controller. Another level gives you another task. You have to shake a bottle of aerated drink (shake a controller), pop it up (press [A]), and pour it into your mouth. After that the rabbit gives such a belch, that the stream of air not only throws nearby standing pigeons, but also messes half of the city. The rabbit which makes most harm wins. It’s very funny when solid and polite people temporarily being rabbits belch.

Wii-game parties at work are probably the only way to give vent to your anger on your bosses so that everyone stays happy. :D To play with your friends is also funny. It’s only important to choose the right games.