Posts Tagged ‘leisure’

Sunday Celebration: Scarygirl

Monday, April 27th, 2009

If you feel emptiness in your imagination and are hungry for inspiration, you should certainly try playing Scarygirl tonight before sleep. Lively and vivid psychedelic world of Scarygirl carries you to an alternative reality with its own truths and rules like in a lucid dream. But when you look deeper, you’ll notice that you are experiencing the reflection of the world we live in.

Scarygirl’s Tree House

The game was programmed by the company “Touch My Pixel” whereas the characters of Scarygirl and her world were created by an illustrator and a designer of collectible souvenir toys Nathan Jurevicius from Australia. He was also the art director while developing the game. I’ve memorized his Lithuanian name since Pictopia festival. Being curious I contacted him to ask some questions about the game and his Baltic heritage.

Archatas: I noticed your name among the participants in Pictopia Festival in Berlin. Were you visiting the festival?

Nathan: I spoke at the previous festival in Berlin and was invited back to speak at the most recent Pictopia but had to pull out due to last minute issues. I very much enjoyed the time I spent there a couple of years ago.

Archatas: You presented animation for Canadian MTV called MTV Fauna there. Are there any links on the web where visitors of my blog could watch that?

Nathan: Please go to mtv.ca/fauna. You can also see a few of them on Youtube. You can also purchase the figures.

Archatas: How come your name is Lithuanian although you yourself are from Australia?

Nathan: My father is Lithuanian and his parents were Latvian and Lithuanian (but my father only speaks Latvian). Unfortunately I can only speak English.

Archatas: How did you start your interesting work with character design, vinyl toys, and animation?

Nathan: I graduated from University in 1995 and went straight into freelance illustration. I was mainly an editorial illustrator for books and magazines. I was lucky enough to get into multimedia after winning a design competition and started producing mini games and tiny animated flash spots (but I don’t do any animation now). About 8 years ago I was contacted by a Hong Kong design firm and asked if I wanted to design toys with them – it was all very quick and exciting.

Archatas: So how old are you now?

Nathan: I just turned 36.

Archatas: What inspired you? I see some East Asian influence in your works. Is it Manga?

Nathan: I’m very inspired by travel, my kids, Lithuanian/Latvian folklore, museums.

Archatas: Have you been in Lithuania or Latvia yourself?

Nathan: Unfortunately not. One day I’d like to visit and maybe do a museum show or something big.

Archatas: Do you have a blog?

Nathan: No – currently I’m redesigning my personal site though my www.scarygirl.com site keeps me busy.

Forest

Archatas: I tried the game recently. And it looks wonderful. At the first sight, Scarygirl looks like an easy game for small kids. But some parts of it are really difficult to manage. I got stuck at the sixth level at jumping on mushrooms. Have you completed (playing) the game yourself?

Nathan: It’s meant to be a simple game in the sense of the structure but it gets more challenging as the game continues. It’s for all ages. I have completed it a few times but it took a long while!

Archatas: How old is Scarygirl as a project/brand? How long did it take to create the game?

Nathan: The concept goes back to 2000 with the brand first emerging on a small scale in 2001. It really took off in about 2003. The game took about 1 and half years part time to make (I was the only illustrator and there were just 2 programmers, one animator and a producer to keep us all in check).

Archatas: Do you create both 2D and 3D works, or are there some technical drawers in your team who create 3D models out of hand-drawn characters?

Nathan: I just do 2D work but design a lot of characters to work in 3D by creating the turnarounds for the 3D modelers.

City folk

Archatas: I’ve heard there is an illustrated novel about Scarygirl. Will the book also be published in Lithuanian?

Nathan: There will be a graphic novel released in October 2009 (over 100 pages). It’s all wordless except for an interview in the middle of the book. I’m sure it will get to Lithuania. The Australia publisher is Allen and Unwin.

Archatas: What video games did you play when you were a child? Do you still like gaming? What’s your favorite genre?

Nathan: When I was really young the only games we had were Pong. But as I got older I enjoyed playing Mario Bros. I enjoying gaming a lot but don’t have a lot of time. I own a copy of Fallout 3 and have just bought Little Big Planet which I’m really loving. I suppose I like games where there’s a lot to investigate like Warcraft – but I’m also a fan of platformers.

Archatas: What software do you use? Do you draw on paper at first and then scan it, or do you use a computer drawing tablets?

Nathan: I always draw on paper first. If I’m doing an art show it’s watercolour, ink and paint but if it’s for multimedia I’ll scan the pencil in and use illustrator and photoshop. I use a mouse for everything!

Scarygirl sketches in pencil

Scarygirl in water-color and ink

Archatas: I’ve read that you are working on a new project called Pelėda. Is it a sequel of Scarygirl or a completely different brand?

Nathan: Actually, Peleda is a series of plastic windup owls I created for a company in the US. I wanted to do something that related back to my fathers culture.

Archatas: Now I remembered. I saw those Peleda figures in “Haus der Kulturen der Welt” and that made me really surprised.

Peleda Owls

Archatas: What I really like is that each of your characters has his/her background story and character features. They are kinda psychological. Do you imagine real people when creating animal characters? There is one character in MTV Fauna called Nathn. Is it somehow related to you? :)

Nathan: Yes, often I create characters with my friends or people I know in mind. All the MTV Fauna characters were named after various people who worked on the project (just jumbled their names). In relation to the Scarygirl characters I see myself as being a bit like Blister (the giant octopus).

Archatas: Thanks for the interview. It was nice to talk to you. I’ll put your novel on my wish list :)

Those who are interested in the process of character creation by Nathan Jurevicius might check the video, I found on Youtube. And those who want to experience varying gameplays, minigames, rich and imaginative graphics, and mysterious music, can play Scarygirl at the official site.

-o-

Sunday, April 5th, 2009

Something interesting again! A mate sent me a press release about international art reality show “Art-o-thlon” in Vilnius.. As if I was a journalist :D

Art-o-thlon

They say, this gonna be an event of Vilnius – European Capital of Culture 2009, where young Europeans will fight for the name of the best artist. Art-o-thlon will join the formats of reality show, sport championship, and creative workshops. It’s interesting that it will be possible to watch the teams creating live directly in their studios. Also there will be open lectures about modern art and culture during the time of the championship. If I visit Vilnius in summer, I will certainly check that.

Are you interested? Registration for participation is happening until April 12th. So hurry up! You can find more information in the official website.

Funky Characters

Sunday, April 5th, 2009

Today in the evening I returned home full of impressions, but quite tired. So I fell asleep on a sofa immediately. In an hour a phone woke me up telling that picnic was over and Jenga would be brought to me soon. It had been so that after fruit’n'vegetable picnic at the river Spree, I went to the opening of a new exposition in “Talka” gallery. I wanted to communicate with my people as well as to create new relations with Latvians who own the gallery. Funtastically, they still had works of “MoyToy” from “Pictopia” festival. I didn’t hesitate to purchase Lithuanian urbanistic “Graso” keychain. I WOOD LOVE. (This was the introduction about Pictopia festival)

Two weeks ago “Pictopia” festival started in Berlin. That’s the first world-wide large-scope presentation of art and design of simplified and abstract characters. At first, there was a party at the “Weekend club“. Unfortunately, I didn’t meet any participants from Lithuania there. The next evening there was an official opening celebration in “the House of World Cultures“. Unfortunately, I didn’t meet any Lithuanians there too. But I filmed everything and talked to some other interesting optimistic people. Later the expositions of the festival were shown in 30 different galleries and public spaces of Berlin for a few days. The main exposition in “the House of World Cultures” will be working till the 3rd of May. If you come to Berlin, you should certainly visit that.

But if you don’t have Berlin in the plans for this month, I offer you to check a virtual travel through the opening celebration and a few galleries:

It was very pleasant to have Lithuanians participating in this international festival. High five to Gediminas Šiaulys, Nathan Jurevičius, and initiatives of urban arts “MoyToy“.

Milan from the First Sight

Thursday, March 5th, 2009

Yesterday I got high, cut a cloud by accident and landed in one of the two airports in Milan. I was hospitably greeted by rain as promised in the weather forecast. After an hour of traveling to the central station, the rain friendly showed me the city.

Immediately after getting off the bus, local services offered me to buy an umbrella or to go somewhere by taxi. Not paying any attention, Viktoras and I took a metro train, got to the Duomo station, and parted to do our separate businesses. Actually, I had no business, but a wished to know.

I got outside and appeared to be in front of a huge Gothic Duomo cathedral. A large screen on a restored building on the right just next to an abstract piece of sculpture, was fulling up the brains of the passers with advertisements of Italian brands (Gucci, Armani, D&G, etc.). I noticed a lot of young people with colorful umbrellas making noise on the left at a baroque-styled shopping center. “Tourists…” – I thought. A shed with some music radio station was located behind me.

I followed my nose without a map, purposes, nor pre-made opinions. “Surprise me, Milan!”

Architecture freshened me up after Berlin. Neo-classicism and modernism were fitted together in the old town. There were quite a lot of traffic circles with monuments standing in the middle. Bindweeded metal arcs, small houses on top of houses, and macdonald’s restaurants flashed here and there. Even block-based multiroom houses were esthetically nice. Rasa would like that.

Couples of dark people offered umbrellas at the exits of nearly every store or metro. There was a wide range of colors and sizes. The funniest thing was that a lot of trash bins were filled up with broken umbrellas. But there was no wind that day. So of what kind of quality were those umbrellas?

The umbrellas were put into special boxes at the entrances of each shop or cafe. Those boxes were standing outside in China town especially at small shops. While you were buying some food, the rain filled up your umbrella.

The main styles in the streets and cloth stores were classical and good-looking casual. Usually black people in suits were working as security guys. There were many fashion shops in the China town with names like “Rebeca’s Fashion”, “Gianni Fashion”, “Space Fashion”, etc. But all of them were selling similar magenta and violet cloths with blings blings. Viktorija would like that.

They say that all clubs are alike. There was Erasmus party in one of the best ones locally. The club reminded me “Matrix” in Berlin or former “Karolina” in Vilnius by music and interior. Dandy italians were hunting for hot slightly-dressed chicks and dancing by pop music with intense beat. Mantas would like that.

So what’s next? My cloths are finishing drying. The rain seems to be stopped. I’ll go to search for some pizzeria. I need to have breakfast.

Tricksy Adventure

Tuesday, March 3rd, 2009

This story has been told close friends for hundreds of times. But if you haven’t heard that yet, then listen!

Dovilas wrote me in Facebook that they give free food and drinks at the center of Hessen in Berlin, to commemorate the Independence of Lithuania. So I decided to go there, to have some Lithuanian conversations and fortify myself with non-junk food. He wrote me the address. I looked at the Google Maps where the place was located. And then I went there after work.

While going through security guys, I thought: “I see a lot of people inside. The party should be here”. I passed a hall full of seats where a conference or something had just finished. There were many journalists around with microphones and cam recorders. Further on I reached plenty of sedate-looking people standing at tables. They picked food and drinks from a buffet, went back to their tables, and had a bite.. But I couldn’t find any Lithuanians. Ehm.. Then I texted Dovilas asking where he was. While waiting for the answer, I took a plate of mutton soup to fill up my rumbling stomach. It was exactly what I needed. But somehow I didn’t feel comfortably. Everybody was suited and solid whereas I wore jeans and a hoodie. I was eating the soup, all the time searching for other Lithuanians and trying to avoid confrontations with security guys. Dovilas replied: “I am standing at the entrance and drinking wine”. But I was sure, he wasn’t there. Later we clarified I was in a different party. Lithuanians gathered on another side of the street.

Thanks to google maps that their search results by addresses are shown in the middle of a street instead of above houses.

Sunday Celebration: Adventures in the Dark

Sunday, February 22nd, 2009

Neverending Light is probably my first ever-played Flash adventure game of that high quality. It’s short, but worthy of great praise. There is a tour in dark dungeons. Suddenly excursionists are attacked by monsters.

Neverending Light

I like a lot that player’s emotions are manipulated. In the beginning the main character is a part of community in a friendly atmosphere which is created by comic dialogues spiced by intimacy (the game was sound-recorded by 4 professional voice actors). Suddenly the main character is left alone in an unknown place, where monsters are getting out of dark corners. Fear, panic, and helplessness are created by twilight, limited visibility, and interjections. The mood is strengthened by lively animation and mysterious music with a tragic nuance. A little later while rescuing a friend, her moan creates pity, care, and determination. The script is well written. The control of intensity is well balanced.

The area of the game is seen from above. The movement of the avatar is controlled by arrow or AWSD keys. One can aim by the mouse cursor. While wandering in the dungeons, one can collect sprites of light for which biographies of the characters and a special deleted scene will be uncovered when the game is finished. After checking all the corners, I found just 44 sprites out of 49 what might mean that there are some hideouts. In addition, I like the menu function “Be Awesome!” very much!

The are some minuses too. The plot is lineal and the possibilities of web are not used at all, therefore you won’t want to replay the game when you complete it once.

Neverending Light is the first part of a trillogy. I’ll wait for the other ones.

Sunday Celebration: Constructions not only for Engineers

Sunday, January 25th, 2009

Tonight after breakfast and dish washing for the whole last week, we are solving “Fantastic Contraption“.

This game reminds me programming as there is a problem for which one should create a solution using previous experience, imagination, and a limited set of components. You have to construct a machine in the light blue zone. The machine will carry a pink circle or rectangular to the pink goal zone. You can use three types of wheels (right, left, and unsure) and two types of sticks (tolerant and rigid) for constructions.

But then there is a level called “Four Balls” where you have to move even four pink balls where most of them even don’t get into the light blue zone for construction.

Problem

At first, I try to make a car which will collect the balls into a bucket and drag them to the final point.

Trial

But as that case didn’t work, I looked at the problem from a different angle and constructed a conveyor which carried the balls where they had to get.

Solution

Players can save their vehicles and send links to their friends, like here or there. It’s very interesting to analyze how simply or difficult the problems are solved by other people. Sometimes you can learn smart practices. That’s the same as learning from open-source code in programming.

The game has Web2.0 features. They are user-generated content and sharing with each other. In spite of sharing the solutions of the puzzles, players can also create their own levels and play levels created by others for 10 US dollars. By default there are 21 free levels where I still haven’t solved only the “Tube”.

The background music is somewhat simplified IDM. The graphics are like simplified Worms. So that’s nothing special. But the gameplay is unreal. Do it.

Spare time differently

Monday, January 5th, 2009

I’ve been a victim of a trend for the whole week in Vilnius. That was a trend that I like and which tends to be a unique phenomenon. I am talking about games in bars, clubs, and at friends.

I faced that for the first time two years ago in the “Baltic Sound” festival in a tent of the Play club, where a company of dizzy strangers laid pieces of Jenga; as well as on the second day of the wedding of Vika and Julius, where we played Twister, Monopoly, Alias, and some other games instead of old-fashioned alcoholism.

Last week I formed definitions in the “Funky Monkey” club (Alias), built towers in the “Play” club (Jenga), raised beans at Rimas (Bonanza), eat fish sushi (Sushizock im Gockelwok) and built districts (Citadels) at Julius. Every second bar or club offered table football which I don’t like personally, but I support its idea. And the old men pretending artists were playing checkmate at the CAC cafe.

Board games in public spaces are a cool way to start communication with strangers, keep relationship with friends and also that’s a perfect alternative to social alcoholism. We’ll see what games are waiting for me today. Are you playing something today too?

Wii have fun

Monday, December 22nd, 2008

This year we celebrated studio X-mas in the studio with our own home-made food and playing Nintendo Wii games in front of a projected screen. That was my first longer experience at Wii console in spite of Games Convention last year.

Wii controller

The eyes of the adults were twinkling as much as of their kids. My eyes would twinkle too if I hadn’t been tired after my deadline and a night of baking kūčiukai. :D So I glanced at everything critically evaluating both, advantages and disadvantages.

Nintendo Wii is played by a distant controller with motion detection, vibration, and a speaker inside. Some games require an additional attachable smaller controller. Before beginning a new game, instructions are usually shown in the screen how to play (unless the controlling is absolutely intuitive, i.e. boxing into the air). Usually, you have to imitate real-life actions, for example, if you play tennis, you wave the controller as if it was a racket. Up to four people can play at once.

During the party, we played three different games. They were “Rayman: Raving Rabbids 2“, “Wii Sports“, and “Mario Kart“. We had fun and it looked funny taking a detached view, when adult people were swinging hands, jumping, and performing in front of a screen. I’d say, that Wii games are perspective for parties. But also a lot depends on the games themselves. For example, racing game “Mario Kart” seemed to me oriented to small kids and didn’t rule to me as much as to some colleagues. “Wii Sports” was put in a boring shape, although everyone could create a personalized avatar. All avatars were like plastic characters from some toy building bricks with American strained smiles.

Rayman Raving Rabbids 2” was the best for parties, in my opinion. It contained much humorous animation and hooligan tasks. You had to choose a rabbit in the beginning which you will play with and do different things in different levels. They say, there are 50 minigames. For example, you have to phone to each other in the cinema while a supervisor doesn’t see you. The players raise the controllers up and listen to some humbling, until the lights go on in the hall. Then they let them down and write text messages quickly pressing the main button [A] in the controller. Another level gives you another task. You have to shake a bottle of aerated drink (shake a controller), pop it up (press [A]), and pour it into your mouth. After that the rabbit gives such a belch, that the stream of air not only throws nearby standing pigeons, but also messes half of the city. The rabbit which makes most harm wins. It’s very funny when solid and polite people temporarily being rabbits belch.

Wii-game parties at work are probably the only way to give vent to your anger on your bosses so that everyone stays happy. :D To play with your friends is also funny. It’s only important to choose the right games.

Sunday Celebration: Brick Exchange Program

Sunday, December 21st, 2008

Soon I have to go to an air port, so I am writing in a hurry.. I offer you two different games based on the same engine for this Sunday. They are “HDOS Databank request 01” and “3 Minutes on the Beach“.

HDOS

The gameplay follows. There is a pile of bricks in the screen. You have to point a target to two of the bricks which you want to exchange and the you click. The row of column of three or more bricks of the same color will disappear. The ones that were above will fall down.

HDOS Databank request 01” is a game of progression, consisting of 35 levels where for each of them you have to terminate all bricks in a limited number of exchanges. These are good puzzles.

3 Minutes on the Beach” is a game of emergence, where you have to terminate as many bricks as possible in a limited time. That’s a relaxing clicking around.

I like the HDOS case more, because it’s presented with a story and humor. You have to break 35 security layers in order to access a secret file of the government. :cool: The messages after each level are cool. And I like puzzles since my childhood when I bought every release of puzzle magazine called “AHA” (I am not sure whether it still exists).

And the beach crashes my browser today for some reason (therefore I haven’t taken a screenshot of it). Maybe the 9.0 r115 version of Flash plugin is unstable?

So try them and tell which one you liked more, and I am going out now.